No shade on the game, but the way people look at the barely conprehensible bloated MESS and think “it is hard to understand therefore it is smart and clever and deep wow” frequently pisses me off. Probably because we have the same tendency in software development.
I have dug in and understood some parts, and so far it’s a spaghetti bowl of retcon, made-up-on-the-spot stuff, very shallow metaphors, seemed-like-a-good-idea-at-the-time and more ill-fitting retcon duct tape.
It’s just bloated by growing too long with no strong direction.
And it’s fine! The game is super and fun. It obviously doesn’t need good plot so we shouldn’t have to pretend that it has either. :)
My favorite thing in Metal Gear Solid is around the end of MGS2 where Ocelot has a huge expositional speech explaining the plot and, I swear to fucking god, even he sounds confused at times.
I swear to fucking god, even he sounds confused at times.
Big Tim Curry red alert 3 energy
It’s a ghost arm, but actually…
POSSESSION! SELF-HYPNOSIS! PSYCHIC POWERS BY PROXY!
Unironically, it’s incredible how Kojima combines a very clear and fairly substantial knowledge of history and international affairs and decides to just say “Fuck it” and combine it with giant nuke mecha piloted by psychic children and defeated by a brain-damaged man rescued by a Russian cowboy while listening to “She Blinded Me With Science” on his walkman. It takes a special kind of visionary, and I’m here for it
He also smokes pretend cigarettes in interviews
This is the coolest thing I have ever heard
Where would one acquire fake cigarettes, asking for a friend
Same place you get Twitter weed
The MGS games make no sense in the ways that you’ve already pointed out, but at the same time there is a lot of very well thought out plot that does make sense in the context of the universe that he’s built.
In short, lmao it makes no sense and it’s one of my favorite series.
While I will agree Kojima put a lot of thought into it, the phrase well thought out does not apply with the soft-retcons and lot of dumb shit that happens in the games and implied to happen behind the scenes. (A pregnant Big Boss allowed to partake in the D-Day landings and giving birth in the middle of said landings being just one of many obtuse examples.)
I didn’t say that EVERYTHING was well thought out. I also said that it makes no sense. But I do think that a lot (ie not all) of it was well thought out. Things like what you’re talking about are I would say extremely minor nitpicks in terms of the overarching plot and character motivations and that type of thing. Also, I find it hilarious that you say Big Boss since he was never pregnant as far as I’m aware lmao
The overall plot is honestly really fucking good, it’s just Kojima has to put in vampires and a dude who shoots bees out of a gun made with bees. It’s great
“He’s called Vamp because-”
“He’s a vampire?”
“No. I mean, yes, he is a vampire, but he’s called Vamp because he’s bisexual.”
Never change, Kojima.
Love me some KH2 but boy did they over complicate things with the nobodies and the organization.
So it all starts with a bunch of money piled up during WW1
I love Kingdom Hearts dearly (beloved) and will be the first to tell you that it makes no god damned sense. I love the characters and many of the themes so much that it hurts to see them get so misused.
On the contrary, MGS lore is so easy to understand, even a drunk guy can explain it!
I think my favourite MGS video is the one where Dunkey reads the plot exactly as it’s written.
No additional comedy required.
I learned one of my favorite JRPGs, Trails in the Sky, has an especially long script and runtime; in large part because it writes dialog to actually make sense of things rather than let them be said out of context for mysteriousness.
The series ends up being praised for its worldbuilding but can definitely feel boring at times. It’s a little more stomachable if you have a fast reading speed, since it has no voice acting.