It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower salaries.

So, what’s holding back gamedevs from banding together to either unionize or start their own companies with better conditions that the purely money-driven studios? Why aren’t they trying to be better? Nobody willing to invest in them? Does starting a company together mean they will now be the bosses who have to answer to the investors, ensure returns, and fire employees? Is the world just an entire shit-cake?

  • BlameThePeacock@lemmy.ca
    link
    fedilink
    English
    arrow-up
    34
    ·
    8 months ago

    That’s exactly what will happen.

    A lot of new studios will form out of the ashes of these layoffs.

    That’s why you often see “from the former developers of X game” or similar in marketing for new games.

    • Scrubbles@poptalk.scrubbles.tech
      link
      fedilink
      arrow-up
      16
      ·
      8 months ago

      When Google fired all of those staffers last year there was a report that there was a huge bump in startups being formed. That’s where actual innovation happens, not at large companies but the small startups. I see that happening now too. They’ll eventually get bought up, but the cycle will repeat.