PugJesus@kbin.social to RPGMemes @ttrpg.network · 6 months agoThe DM is just a jolly fellowmedia.kbin.socialimagemessage-square16fedilinkarrow-up116arrow-down10
arrow-up116arrow-down1imageThe DM is just a jolly fellowmedia.kbin.socialPugJesus@kbin.social to RPGMemes @ttrpg.network · 6 months agomessage-square16fedilink
minus-squarePugJesus@kbin.socialOPlinkfedilinkarrow-up5·6 months agoThat’s why you call rolls for no reason, though.
minus-squareTolookah@discuss.tchncs.delinkfedilinkarrow-up3·6 months agoOr trust your players to metagame in the opposite direction, making terrible decisions.
minus-squareLichtblitz@discuss.tchncs.delinkfedilinkarrow-up2·6 months agoWhen the low rolling character convinces the high rolling one, that they are seeing things, the real fun begins.
minus-squareagamemnonymous@sh.itjust.workslinkfedilinkarrow-up0·6 months agoThat is one alternative, yes. Needlessly tedious in my opinion, but that’s just my personal taste.
minus-squarePugJesus@kbin.socialOPlinkfedilinkarrow-up0·6 months agoDoesn’t need to be often. Just enough to make them more (or less?) paranoid.
minus-squareagamemnonymous@sh.itjust.workslinkfedilinkarrow-up1·6 months agoThat’s just meta-meta-gaming imo. Fine if that’s your group dynamic, just not my thing. Personally, it seems like way more time and effort.
That’s why you call rolls for no reason, though.
Or trust your players to metagame in the opposite direction, making terrible decisions.
When the low rolling character convinces the high rolling one, that they are seeing things, the real fun begins.
That is one alternative, yes. Needlessly tedious in my opinion, but that’s just my personal taste.
Doesn’t need to be often. Just enough to make them more (or less?) paranoid.
That’s just meta-meta-gaming imo. Fine if that’s your group dynamic, just not my thing. Personally, it seems like way more time and effort.