Long-time casual player of the 8 and 16-bit Compile games (mostly through emulation), I’m not even sure I’ve ever seen a SEGA-developped Puyo for any platform in retail before Puyo Puyo Tetris. Seems like they barely existed at all where I live.
So I’m not sure Puyo Puyo Tetris is to blame for the state of the game, at least it made a lot of people aware that the game exists. Though I can’t say I’m a big fan of its aesthetics or writing…
Nowadays whenever I want to play some quick Puyo I just play Tsu on switch online SNES.
I had allways wanted to try the puyo games and finally got into them when they brought it to the nintendo online thing. I think that ppt helped bring other people to puyo but I do hate this move of a new game exclusive to apple devices of all things and on top of that behind a subscription pay wall. I wouldve rathered them do some shitty low effort chronicle or 20th anni remake for like the switch or something since those are the two most recent games that have close to a definitive puyo expierence with the most gamemodes and stuff. I tried the puzzle pop on a family members apple tv and the funniest thing is that it looks like they reused animations and models from chronicle and it seems like the online doesnt even put you against real players but idk.
Yeah, the online being fake is appalling. Sega knew in advance that this game would be completely dead online, meaning no one’s playing it. They knew what would happen and they took this deal anyway.