The goal, Valve said back in October, is to prevent game developers from having to constantly adjust their prices to keep up with the stunning volatility of the Turkish and Argentine currencies. Instead, they ought to be able to set a regionally appropriate price in USD and forget about it.
Thanks to terrible governance by Argentina and Turkey.
If the intent was to keep up with inflation in a way that maximizes local profits, pegging to the US dollar makes no sense. The games wont sell at this price in any appreciable number. Steam could have easily used other tools, like some dynamic pricing model, to maximize local profits. The only thing pegging to the US dollar does is combat key resales, as the comment you are replying to implies.
But that would require steam to override the game devs price, which is a big nono. For the vast majority of these games, valve is not the publisher (who usually is in charge of deciding prices)
Uh no?
Thanks to terrible governance by Argentina and Turkey.
Thats an excuse. I don’t know about Argentina side but we had fair prices. Not too low, not too high.
Steam wasn’t giving a shit about Turkey before people abused or complained about it.
Also Dollar/Lira is in 1/28 rate for like 6 months. It wasn’t volatile as article says.
Do I care? Not anymore. I’ll either go with Epic or piracy unfortunately. I can’t pay $60/70 to a game when my salary is not even $400.
Why are you so poor?
If the intent was to keep up with inflation in a way that maximizes local profits, pegging to the US dollar makes no sense. The games wont sell at this price in any appreciable number. Steam could have easily used other tools, like some dynamic pricing model, to maximize local profits. The only thing pegging to the US dollar does is combat key resales, as the comment you are replying to implies.
But that would require steam to override the game devs price, which is a big nono. For the vast majority of these games, valve is not the publisher (who usually is in charge of deciding prices)