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Joined 1 year ago
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Cake day: June 4th, 2025

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  • I have a bunch of this specific line of Sabrent dock from different generations.

    For some reason, some of them are super finnicky about certain high capacity (over 2TB) drives. What’s even weirder is that I have two identical enclosures purchased at the same time, and for any given drive one dock will be weird but not the other - and it’s not consistently the same dock either.

    If you must use the disk externally, I recommend that you try another dock or enclosure. Probably not a Sabrent one, lol.








  • I’m still pretty early in, but the thing that really blows me away is how alive the world feels.

    Just moving through nature, there are all kinds of critters dipping in and out if bushes every which way.

    On my journey yesterday, I passed through a tannery, a quarry, textile production, and a small encampment that seemed dedicated to charcoal production. Most fantasy RPGs have big cities, small villages, maybe some mines and farmland, and then Wilderness.

    Crimson Desert is giving me the impression they really thought out and put in every little logistic that goes to supporting these kinds of societies.





  • I got it at launch, spent 80 hours in it, and had my fun. With that being said, Bethesda games have hooked me my entire life, starting with Morrowond at age 9.

    I keep meaning to go back and finish the main storyline for Starfield. It’s not as engrossing of a world as Fallout or Skyrim, but it’s fun enough for what it is - it’s just not “great” the way Bethesda’s other games are.

    Might be worth waiting for a sale price though, there’s always one around the corner.



  • I have to wonder if they, like me, were considering the potential rather than what was immediately in front of them.

    DLSS5 is, after all, an in-development project that currently runs on a second dedicated graphics card. Showing this off the way they did might have been a huge mistake, or maybe this reaction will course-correct what might have actually become a slop filter.

    Lighting and shadow some are the most computationally intensive aspects of a game, they’re usually the first settings I dial back when I need to improve performance.

    The possibility of running lower settings and having their visual fidelity improved as part of the upscaling pipeline is an appealing one for me. The key would be tuning it so that it can be an enhancement to what’s already there, not something that totally overrides it or makes it look like Gen-AI output.