

There’s no article that I can find but there is a short video on Al Jazeera English’s youtube…


There’s no article that I can find but there is a short video on Al Jazeera English’s youtube…
There are many DRM free games on Steam that don’t require the Steam client to run once downloaded
https://www.youtube.com/watch?v=tUAX0gnZ3Nw
Watch, learn.
This video explains everything about SKG. It was made by the guy who started the SKG movement.
You can buy DRM free games from many places.
Any media you buy is a license because you’re only buying a copy, not the original.
Watch this by the guy who started Stop Killing Games. Then you can stop parroting the corporate wet dream that we don’t own stuff we buy.


The single best technical resource (aside from man pages) I know of is the Arch Linux Wiki which despite it’s name has a lot of stuff applicable to any distro.
If you’re playing like a completionist it’s more like 54hrs!


I’m very happy with Kavita running in Docker. I’ve used it through the Web UI and KOReader on both phone and Kobo. All work great. I manually download books and fix the metadata on them though so YMMV.


It’s not. You’re just talking absolute nonsense and I’ll not spend anymore time talking to you ignorant naysayers.
Here, educate yourself… https://www.youtube.com/watch?v=tUAX0gnZ3Nw


Many games are DRM free on Steam too. Cyberpunk 2077 for example. The Steam DRM is at the publisher/developer’s discretion, not Steam’s.
Steam DRM itself is also trivially bypassed which is surely intended.


In my living room, Kodi. On PC, Strawberry Music Player. On android phone, Musicolet.


That’s just not true. Inform yourself to save future embarrassment.
You are confusing licensing and terms of service.


This is not true. Don’t spread this false “you don’t own your games” narrative.
You buy a perpetual license for a copy of the game. It’s called a license because you are not buying the actual game but a copy. It’s exactly the same way other software works as well as music and other media.
The whole point of SKG is that we do own our games but publishers are trying to act otherwise.
Here, Ross who started SKG explains it better.


You’re making a distinction between a license and a copy that doesn’t exist.
It’s a license for a copy just like any other software. Watch this by the guy who started SKG to understand better.
The issue is that these companies sell you a perpetual license (there’s no expiration date) and then through disabling servers etc they are effectively revoking it which is fraudulent.


LMAO, it’s like these people don’t realise that they are in charge!


Uh, they are the EU.


TLDR “we have been successfully lobbied/bribed/corrupted into doing nothing (we may end up making it easier for publishers to do whatever they want)”.
Lot of EU supremacist/jingoist gamers gonna be feeling some serious cognitive dissonance tonight.
A sniff of AI?
You posted it in r/vibecoding xD
Also, your website is maxing out one of my CPU cores lmao