• 0 Posts
  • 8 Comments
Joined 2 months ago
cake
Cake day: November 7th, 2024

help-circle



  • I’m going to be the nerd who talks about how difficult it is for modern, post-Industrial Revolution humans to truly understand how medieval peasants lived. Really, this applies to how ancient and medieval people of all walks of life lived, but for now, let’s stick to the topic of this meme. Is it entirely relevant to this post? Eh, probably not, but I’m bored at work and in the mood to ramble.

    That meme about how peasants had so many more days off than modern workers? Those “days off” were simply the days when their labor wasn’t solely for the benefit of their lord. The days they “worked” were the ones spent fulfilling their feudal obligations—working their lord’s fields to stock the larders and granaries of the nobility and clergy. The rest of the year was when peasants worked to sustain their own communities.

    Make no mistake: a peasant’s life was one of constant toil. For a medieval peasant, there was no sharp distinction between work and home life like we have today. There were no modern conveniences either—everything required labor. When fields didn’t need to be tended, and livestock didn’t require care, that was the time for milling grain, baking bread, brewing ale, weaving cloth, etc. God, crafting and maintaining your clothes took so much work, not to mention repairing and upkeeping your cottage.

    Granted, these duties were often divided among family and community members. Unless you were a hermit living alone in the woods, no one was expected to do it all themselves. One of the “nicer” aspects of medieval peasant life was the close bonds within families and communities. People provided for one another. Children and the elderly, while still expected to work, had lighter duties. Bartering and trading goods or services with neighbors was also common.

    That said, I don’t want to romanticize their lives too much. Here are some of the harsher realities:

    1. If you were a man, you could be levied into your lord’s army at any time. This meant marching far from home, and risking death in battle. You really, really do not want to find yourself on the losing side of a medieval battle, something completely out of your control as a levied peasant. You also had to provide your own equipment. If you were relatively well-off, this might mean a spear, a shield, and padded armor. If not, you’d bring whatever you had—likely a farm tool. Refusing or deserting would leave you an outlaw, and if you were caught you would be flogged and possibly hanged.

    2. If you weren’t called to war (because you were a woman, a child too young to fight, or too old or infirm), you lived in constant fear of armies rampaging through your village. They could destroy your home, steal your valuables, and rape and murder you, regardless of age or gender. With your lord’s army far away (or defeated), you’d be left to defend yourself, and running was your best option.

    3. Medical care was rudimentary. Alcohol was the primary painkiller, and while there were herbal remedies, their effectiveness was often questionable. Nearly every illness or injury carried the risk of an agonizing death. Infections were almost always fatal. Childbirth was a leading cause of death for women, and as people aged, they faced constant pain with little relief.

    Medieval peasants lived lives that, by our standards, were horrific: often short, brutal, and full of hardship. They were at the mercy of powers far beyond their control—victims of the whims of history. Yet ignorance truly was bliss. They knew no other way of life. If they were blessed with good times, free of war, famine, or plague, many peasants could lead fulfilling lives, and some, may have even considered themselves happy.


  • Reposting my comment from another thread because I’m interested in spurring discussion.

    Imo Bethesda is, in many ways, a victim of its own success. Morrowind and Oblivion were both solid entries that did well critically and financially, but no one was prepared for the massive impact of Skyrim. Its success transformed open-world fantasy games into a staple of AAA gaming, and the game has stayed relevant for over a decade.

    However, even when it was first released, Skyrim fell short in several areas that were often overlooked due to the sheer “wow” factor of its open world. The game is plagued by bugs, many of which are game-breaking and persist even in recent re-releases. The AI is brain-dead, melee combat is clunky, and the quest design and writing often lack depth.

    In the years since, the landscape of gaming has evolved. Numerous fantasy and open-world games have improved upon things that Skyrim did well, and raised the bar for what players expect from many areas where Skyrim fell short. Players today have a wealth of games to choose from and are less forgiving of these types of flaws. Starfield’s lukewarm reception reflects Bethesda’s seeming unwillingness—or inability—to update its design philosophy for a modern audience.

    The expectations for The Elder Scrolls VI have become impossible for Bethesda to meet. These expectations are sky-high not only among fans but also from Bethesda’s new parent company, Microsoft. TES6 will almost certainly be a financial success, but Microsoft didn’t acquire Bethesda for just “decent” results like Starfield; they acquired the creators of Skyrim to make blockbuster hits that dominate the charts and win critical acclaim.

    In the end, Bethesda knows they will never recapture the lightning-in-a-bottle success of Skyrim. So they’ll keep sitting on the IP, until Microsoft forces them to release something mediocre, and their studio joins many of the other classic RPG developers in obscurity