• alternativeninja@lemmy.sdf.org
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    1 year ago

    This game is a scam at this point. Half a billion dollars and all people have gotten is a glorified tech demo. Yet they continue to sell ships for hundreds of dollars a pop.

    I used to be a believer, one of my worst purchases ever.

    • Rinox@feddit.it
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      1 year ago

      Almost bought it when they posted the first Squadron 42 trailer in… 2019? The one with all those great actors. I thought it was almost ready at that point, at least the story part.

      Then I remembered to never preorder anything, when it comes out, it comes out, and if it’s good, then great, I’ll get it then.

      • AFallingAnvil@lemmy.ca
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        1 year ago

        I got in pretty deep for a teen without a day job, 375 bucks or so. I eventually saw the writing on the wall and sold my account on the grey market, but even then part of me was saying “what if it finished and I regret the stuff I have up?”. We’re years later now and I’m glad I played it safe.

    • Kaldo@beehaw.org
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      1 year ago

      I was so excited 10 years ago for star citizen. I played eve online and was in a corporation there with my best friends at the time, I couldn’t wait until the day we’d all be standing together on the bridge of a ship and actually fly together for a change.

      It’s just been a downhill disappointment since then, with CR seeming more of a scam artist with every lie he’d make over the years and SC getting further away from that initial dream. I tried it a year or two ago and it’s barely functioning, and even less of a game. I thought that by 2020 we’d have at least SQ42 for sure, but not it looks like they can’t complete even that.

      And the community still eats it up and defends the project vehemently. I’ve never seen such a fanatical fanbase that can’t see what’s in front of their eyes. And I’m still not even angry about it… just sad and disappointed.

      • pelotron@midwest.social
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        1 year ago

        I always wondered if Star Citizen became something that, in an effort to fulfill the ridiculous laundry list of Kickstarter promises, just got away from CR. It seems like an impossible project that was doomed from the beginning.

        • Deedasmi@lemmy.timdn.com
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          1 year ago

          Without a doubt. You don’t get to these numbers without trying to throw money at problems. But without proper planning and proper project management, that’s all it is. Throwing money.

  • Mandy@beehaw.org
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    1 year ago

    the biggest example of sunk cost fallacy

    i need to explain it away that way cause i refuse to accept people are this desperate for this

  • Thatoneguyyoulove@kbin.social
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    1 year ago

    I wanted Star Citizen to work out so badly. In 2012(ish? I don’t remember exactly) when I first heard of the game I backed it because a space game where you weren’t just your ship but could move around and board other ships sounded like my perfect space game. Now it looks like Starfield may fill that want perfectly. Who knows though maybe one day in the future Star Citizen will actually release.

    • Veraxus@kbin.social
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      1 year ago

      I’ve been playing Star Citizen pretty regularly for years, and still do. While it’s not progressing as quickly as I want it to, it’s definitely progressing… and so long as their current funding model keeps the game evolving, I’m happy with that.

      The thing that concerns me about Starfield right now is how little they’ve shown of flight mechanics. I’m starting to get the feeling that space flight is going to be a half-baked afterthought and atmospheric flight might not be a thing at all. We’ll know soon enough, but I am still not going to let myself expect anything more than “Fallout/Elder Scrolls in Space”. All the on-foot gameplay looks great, but I also want to fly around the universe and planets on my own, discover neat things in space, have satisfying space and atmospheric controls/physics, land anywhere, etc.

  • smolgumball@lemmy.world
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    1 year ago

    Absolutely no way Star Citizen isn’t a massive scam. I mean, people can be incompetent, but

    over $580 million

    …seems like it has to be some kind of upper limit of incompetence?

    • SaltySalamander@lemmy.worldOP
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      1 year ago

      To have spent that much money and yet not have anything really resembling a game, just a glorified tech demo, is pretty sad.

        • Melmi@lemmy.blahaj.zone
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          1 year ago

          I think you’re thinking of Starfield, because Star Citizen is nowhere near done. They only have one solar system, with only a few people per instance, terrible optimization, only a fraction of the planned features, etcetera. It’s very immersive (aside from all the glitches and low FPS) but there’s not much actual content.

      • arefx@lemmy.ml
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        1 year ago

        I have a friend who just got into Star citizen and I just don’t understand why. There are actual games to play.

        • LilBagOfBunnies@beehaw.org
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          1 year ago

          I know what you mean, but even the idea of “getting into Star Citizen” doesn’t make sense to me because, well…what in the world is there really to get into beyond the few demos they released?

          • HolyDuckTurtle@lemmy.blahaj.zone
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            1 year ago

            In fairness, the “Persistent Universe” stuff they have going right now can be pretty fun with friends, and the jank is kind of novel for a while. I tried to deliver a box and got a concussion trying to figure out how to get a drink on my journey.

            Without friends or a tolerance for jankiness though, it’s pretty hard to get into. You really get the sense the devs have been figuring out what a wheel looks like the hard way, yet still insisting on their own uniquely terrible spin on things.

    • Melmi@lemmy.blahaj.zone
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      1 year ago

      It’s subject to absurd feature creep and overambition, in addition to regular ol incompetence.

      The design goals for Star Citizen are kinda absurd. It’s like how the No Man’s Sky devs claimed at one point they’d individually simulate air molecules and a unique periodic table, except the difference is that NMS axed that (or more accurately, were never actually doing it) instead of spending the next decade trying to make it work.

      At the same time, it helps that their supporters have essentially given them a financial incentive to keep adding feature creep instead of releasing, because if they release a game they can’t keep asking for more donations for increasingly lofty goals.

      • GrindingGears@lemmy.ca
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        1 year ago

        This game is going to be No Man’s Sky 2.0. I’m calling it now. Watching that whole demo the other day, all I could think of was, yep, no man’s sky of 2023.

        No disrespect to No Man’s Sky, because they got that game pretty much sorted. Not sure Bethesda will ever throw that much resources, especially with this news, at Star Citizen. I’ll be waiting for the first Steam Sale, and only if they have it mostly sorted by that point. Their track record isn’t awesome, in that regard.

        • Melmi@lemmy.blahaj.zone
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          1 year ago

          You’re definitely thinking of Starfield, which is the new Bethesda game. Star Citizen won’t be No Man’s Sky 2.0, because Star Citizen is never going to come out.

        • setsneedtofeed@beehaw.org
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          1 year ago

          It’s a different kind of beast.

          NMS released. They put it in a box and said “This is the finished game”. It was then torn to shreds and the long road of updates was a redemption story for an already released product.

          Star Citizen will NEVER be done. It will always exist in some weird development alpha-beta limbo. It’s never going to go on Steam or shelves as a finished product. This allows the developers cover to always say the game is in development as a shield against any and all criticism. From their perspective it’s kind of perfect. Fans throw money at it endlessly and the development never really needs to reach a coherent state of being finished. Why would they ever want to actually release a finished game?

  • TheTrueLinuxDev@beehaw.org
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    1 year ago

    They rewrote their engine and framework multiple times, this kind of stuff is stupidly complicated to do. I think they originally went with Cryengine, Amazon Lumberyard, and whatever else by now. So yeah, the problem is, they are rewriting everything from scratch multiple times that they fail to make any deliverable. They basically netscape themselves to hell.

    • hodgepodgehomonculus@lemmy.blahaj.zone
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      1 year ago

      Lumberyard was just a fork of cryengine, that’s not what required a rewrite. They threw away all the FPS work that they hired a company to make for them, and redid that from scratch, and then also just rewrite systems all the time because they have no plan.

      • Kaldo@beehaw.org
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        1 year ago

        But even that was like 5+ years ago, ancient history by software dev standards. It’s hardly an excuse for the state it’s in today.