• 👍Maximum Derek👍@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    83
    arrow-down
    1
    ·
    1 month ago

    The tradition in my group is for a player to do the recap in exchange for an inspiration token (or a hope in our Daggerheart game). Then the DM fills in gaps.

      • 👍Maximum Derek👍@discuss.tchncs.de
        link
        fedilink
        English
        arrow-up
        12
        ·
        1 month ago

        As I’ve started co-DMing the group I’ve also realized that it’s a great way to reinforce the plot points that players may have missed or not seen as important.

        • SteveFromMySpace@lemmy.blahaj.zone
          link
          fedilink
          arrow-up
          5
          ·
          1 month ago

          God I want to co-DM so badly I can’t get myself to take the sole throne again. 2 years wore me down and whenever I sit down to start typing up the story for our next arc I feel almost a wave of panic and I juststop. I know if I try to DM by myself again it will suck all the fun out of D&D for me

      • ThunderWhiskers@lemmy.world
        link
        fedilink
        arrow-up
        3
        ·
        1 month ago

        It’s also a fantastic way to steal the superior ideas that your players have misremembered and to reinforce the ones that resonated with them.

      • AngryCommieKender@lemmy.world
        link
        fedilink
        arrow-up
        4
        ·
        1 month ago

        That’s kinda how Margaret Weiss and Tracy Hickman wrote Dragonlance. One of them DMed while the other took notes. The first trilogy, at least, was a retelling of the campaign they ran in their brand new setting. Which they made, because at that point in D&D there were tons of Dungeons, but scant few Dragons.

    • bl_r@lemmy.dbzer0.com
      link
      fedilink
      arrow-up
      3
      ·
      1 month ago

      I do the same thing in pathfinder with hero points. If I don’t have to fill in anything, or only fill in minor details/joke details, I’ll give the entire party hero points too, in order to further encourage paying attention and note taking

  • superkret@feddit.org
    link
    fedilink
    arrow-up
    53
    ·
    1 month ago

    Protip: First thing you do when the group meets is fix the date for next game night.
    First thing you do, when the group is done gaming for the night, is write the recap.

    • SteveFromMySpace@lemmy.blahaj.zone
      link
      fedilink
      arrow-up
      32
      ·
      1 month ago

      And for those us who know ourselves well enough to know that we’ll never, ever write that right after the session, just bullet point the main things and make sure you have one specific line about each character so everyone is included in a specific way in the final draft you scramble to write an hour before they arrive. It’s usually something like:

      • they got half way through the dungeon

      • rogue executed a prisoner

      • cleric saved barbarian from permadeath

      • barbarian found a new magic weapon

      • they learned BBEG has a clone army

      Just really quick, easy to stitch back together notes

      • superkret@feddit.org
        link
        fedilink
        arrow-up
        9
        arrow-down
        1
        ·
        1 month ago

        I’d call that a recap. If the players need retelling of the entire session, adjust to the reality and play one-shots.

        • SteveFromMySpace@lemmy.blahaj.zone
          link
          fedilink
          arrow-up
          9
          ·
          edit-2
          1 month ago

          Idk about you but I find it way more fulfilling to make it more narratively structured. We’re all telling a story together, what better way to get everyone in the mindset then to give a recap with a little soul? Takes me about 20-30min tops to make a solid draft and it helps me organize my thoughts about story beats/the larger arc.

          If your table is all about function over form than that’s great, do it your way! Some of us like a little ~* showmanship *~ and mood setting.

          It’s also a great opportunity for creativity. Try having a specific character recap things, it’s fun.

                • SteveFromMySpace@lemmy.blahaj.zone
                  link
                  fedilink
                  arrow-up
                  2
                  ·
                  1 month ago

                  Some of the acting is kind of cringe/over the top theatrical but it really is such a great show.

                  The mini series that launched it is particularly hard to watch except Adama’s speech about whether they deserved to survive (before the attack) and Gaius when he realized what was happening as nukes literally fell around him. That was so, so intense. Really foreshadows how critical those two characters’ performances would become for the show.

    • snooggums@midwest.social
      link
      fedilink
      English
      arrow-up
      10
      ·
      1 month ago

      I like having a player write the recap, or notes as we go. If they goof something up we follow the notes!

      At least everyone is on the same page that way and I don’t have to keep track of my own shenanigans.

      • Archpawn@lemmy.world
        link
        fedilink
        arrow-up
        3
        ·
        1 month ago

        “…and then at the end of the session I found a magic item that lets me cast Wish three times per short rest. Oh, was that a goof? Oh well.”

    • jjjalljs@ttrpg.network
      link
      fedilink
      arrow-up
      7
      ·
      1 month ago

      Best change I made for games was having a fixed schedule. I used to do a “when can everyone meet next?” but it was a disaster of people not responding or actually showing up when they said they would.

      Now we just play every Thursday. Quorum is two players*. Anyone who can’t make it, tough.

      *Turns out Fate works fine with two players. DND would probably be harder.

      • superkret@feddit.org
        link
        fedilink
        arrow-up
        9
        ·
        1 month ago

        Everyone in my group is now in their 40s, living in different cities, with families.
        We try to meet once a month, and actually manage 4-6x a year.
        But it’s the same group I started out with when I got the Star Wars D6 RPG for my 14th birthday, so we make it work.

      • Archpawn@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        1 month ago

        I had a fixed schedule. Then found out that not every country starts and ends daylight savings time on the same day.

  • Paradachshund@lemmy.today
    link
    fedilink
    arrow-up
    26
    ·
    1 month ago

    I always wrote a recap right after each session because it helped keep a history of what happened and made sure I didn’t lose track of things.